Struct SystemEntropyStream
The underlying stream-like interface for SystemEntropy
.
On Windows, pathToRandom and pathToStrongRandom must be null because Windows uses a system call, not a file path, to retreive system entropy.
On Posix, pathToRandom must NOT be null. If pathToStrongRandom is null, then pathToStrongRandom is assumed to be pathToRandom.
Because std.stream is pending a full replacement, be aware that stream-like random number generators currently use a temporary design that may change once a new std.stream is available.
Fields
Name | Type | Description |
---|---|---|
isUniformRandomStream
|
void |
Mark this as a Rng Stream |
_advapi32
|
HMODULE |
|
_RtlGenRandom
|
extern(Windows) BOOL function(void*, uint) |
Methods
Name | Description |
---|---|
close
|
Manually release the handle/connection to the system-specific entropy generator. |
isOpen
|
Check whether SystemEntropyStream is currently connected to with the
system-specific entropy generator.
|
open
|
Establishes a handle/connection to the system-specific entropy generator.
Does nothing if already open .
|
read
|
Fills the buffer with entropy from the system-specific entropy generator.
Automatically opens SystemEntropyStream if it's closed.
|
Declaration
struct SystemEntropyStream(string pathToRandom = defaultPathToRandom, string pathToStrongRandom = defaultPathToStrongRandom) {...}